Tuesday, August 20, 2013

B/X class: I tell you, I tell you the Dragonborn comes (50th post wooo!)

Okay so I haven't thought this out 100%-- I was going to start by building this using the ACKS custom class guidelines, but I got impatient. As usual, honest criticism is the only way I'll learn. (For those of you playing at home, the ACKS Zaharan Ruinguard is the corresponding Tiefling class)

UPDATE: Here it is as a one-page, easy-to-print PDF if you want one.


Art by Gabe

Prime requisite: STR
Requirements: STR 9, CHA 7
Hit Dice: 1d8
Attack as: Fighter
Save as: Fighter
Advance as: Magic-Users
Maximum level: 11

Dragonborn are scaly, quasi-reptilian humanoids that claim descent from dragons-- a claim corroborated by the fact that they are found in the same colors (though usually more muted, earthy shades) as the various known species of dragon, and by the fact that many of them share a breath weapon with the dragons they closely resemble. Dragonborn tend to be about six feet tall and weigh over 200 lbs. Dragonborn are often very proud, serious and humorless, but exude a predatory confidence.

Restrictions:  Dragonborn use 8-sided dice (d8) to determine their hit points. They may advance to a maximum of the 11th level of experience. Dragonborn may use any type of weapon or armor and may use shields. A Dragonborn character must have a minimum Strength of 9 and a minimum Charisma of 7.

Special Abilities: Dragonborn are covered in thick but flexible scales that give them a -2(+2) bonus to their AC. All dragonborn have a breath weapon similar to that of a dragon, usable three times per day but no more than once per hour, which deals 1d4 points of damage per level, to a maximum of 5d4 damage, along either a cone 40 feet long and 20 feet wide at its far end (if fire or cold), a 20-foot diameter cloud (if toxic gas), or a 60-foot line (if lightning or acid). A successful saving throw against Dragon Breath reduces the damage by half. A dragonborn gains a +2 bonus to any saving throws against damage of the same type as their breath weapon. Dragonborn speak the languages of dragons, kobolds, orcs, and goblins.

And as a monster...

AC: 4 (15)
HD: 1+1 
Move: 120' (40')
Attacks: 1 weapon plus breath weapon
Damage: 1d8 or by weapon 
# Appearing: 1d4 (2d10)
Save as: F1
Morale: 9
Treasure Type: E
Alignment: Neutral

Dragonborn are reptilian humanoids that bear a resemblance to dragons. Like dragons, they have a breath attack (See above for details). All closely-related dragonborn will have the same type of breath attack. If a group of 15 or more Dragonborn appear, one will be a leader of level 2-9 (1d8+1). To check for magic items the leader may own, multiply the leader's level by 5. The result is the percentage chance for that leader to have a magic item from any subtable. Roll separately for every subtable. So long as the leader is alive morale is 11 rather than 9.


Anonymous said...

I like it a lot. Seriously tempted to drop it into my BX game.

Any chance of seeing it as a single page B&W PDF for convenience sake?

Rachel Ghoul said...

I guess I could see about doing that, sure.

Fred Liner said...

This looks pretty good. As an ACKS class I would bump the CHA minimum to 9 and having a +2 AC with no speed loss is pretty expensive so the XP progression might be a touch fast.

I think I would treat the AC bonus and breath weapon as the 0 point Dragonborn abilities so I'd let them level to 13.

I really enjoyed the Dragonborn from 4e (OSR blasphemer that I am). I think this is a good flavorful adaption to B\X rules.

Anonymous said...

Thank you very much. :-)

Timothy Brannan said...

Love Dragonborn. Did something similar for AD&D1/OSRIC a while back.