Inspired, of course, by the 4e Lamia. ACKS used for the rule set:
Vermin Queen
% in Lair: 30%
Dungeon Enc: Solitary (1)/Nest (1d3)
Wilderness Enc: Nest (1d3)
Alignment: Chaotic
Movement: 120'(40')
>Fly: 60' (20')
Armor Class: 2
Hit Dice: 6***
Attacks: 2 or 1 (2 Claws or weapon)
Damage: 1d6/1d6 or weapon
Save: M6
Morale: +2
Treasure Type: H
Exp: 1070
A Vermin Queen is a swarm of horrid, intelligent black beetles with the ability to assume the guise of a beautiful human or demihuman. They use their talent for disguise to waylay travelers in order to devour their flesh and steal their skins and their memories. When a Vermin Queen eats a living human, demihuman, or humanoid creature, another beetle is born to the swarm. When the swarm gets too big to comfortably fit into a human skin, half of it splits off and becomes a new vermin queen. The mother swarm typically deposits the daughter swarm in the body of its next victim in order to provide it with its first disguise.
A Vermin Queen can freely change between a humanoid form and swarm
form once per round. The touch of a Vermin Queen in either form
paralyzes, much like a ghoul. Attacking a Vermin Queen with a torch or
weapon will inflict 1d4 points of damage to the swarm. Fire-based and
cold-based attacks will also damage a Vermin Queen, and a sleep spell
will cause the entire swarm to go dormant. While in swarm form, a Vermin
Queen fights just like an insect swarm apart from its HD, morale,
saves, and paralysis ability.
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