Showing posts with label treasure. Show all posts
Showing posts with label treasure. Show all posts

Friday, January 17, 2014

More Magic Item Origins

At the suggestion of someone on the forums, I went to check out the magic item section of the D&D Next playtest. I'll say this for WOTC, they get points for flavor-- so many of the items in it are shot through with interesting details and story hooks (and they even snuck in a little 4e/Points of Light setting reference in the Ioun stone entry!) One of my favorite parts was including a series of tables to help spruce up some of the less inherently flavorful magic items, like +1 swords. There were tables for special details of its history like being featured in a prophecy, minor special properties like glowing in the presence of a certain type of monster or functioning as a key to a door somewhere in the world, minor disadvantages like being painful to use or making you covetous of the item, and the subject of tonight's post: Who made the damn thing in the first place (and how it might look as a result.)

If there's one downside to those tables, it's in that last one: The damn thing doesn't even cover half the alphabet! It goes from Abyssal to Gnomes. But I aim to correct that egregious oversight. I'm not going to include the other table-- if you want it it's the work of five minutes to find the 5e playtest and put it to use. Magic items have a 50% chance of being rolled on that table or this one, or you could combine them and use 1d4 and 1d10.

D20
Creator
1-2
Goblin
3
Hag
4
Halfling
5
Illithid
6
Infernal
7
Kobold
8
Lizardfolk
9
Orcish
10-12
Primal
13
Primitive Human
14-16
Sanctified
17
Shadow
18
Technological
19
Undead
20
Yuan-Ti

Goblin: This item was crafted by Goblins, Hobgoblins, or Bugbears for one of their many, many wars. At once it gives off the regular, precise feel of being mass-produced and the curious uniqueness of a one-of-a-kind item. It is wicked-looking, with carefully-placed hooks or barbs, and may be adorned with hide or teeth taken from wolves, worgs, or other beastly allies of the goblins.
Hag: This item was granted to a mortal by a hag, or perhaps a hag created it to accomplish some nefarious purpose herself. From some angles, especially in moonlight, it appears beautiful and well-crafted, but in others it is a horrible thing made of twisted hair, disembodied eyes, or the bones and teeth of children.
Halfling: This item was made by the halflings. While halflings make few magic items, like everything the halflings make, those they do are simple, sturdy, and functional, and tend to have some useful built-in feature for everyday life or travel. It feels comfortable to hold.
Illithid: This item was crafted deep underground, in the secret vaults of the Mind Flayers. It is supernaturally light (half the normal weight), as if held aloft by their dark wills. Leather or cloth components have a strange rubbery smoothness, or are made from the hides of their thralls, whereas metal components are made of clear crystal of surprising strength. Brainlike wrinkles, tentacles, or symbols of forgotten gods of madness adorn it.
Infernal: This item is almost mathematically perfect in its shape and balance. Any metal in it is iron black as night, and cloth or leather is wrought from the hide of devils. Close observation reveals impossibly tiny runes on every surface that spell out an exacting and detailed contract, one you hope that by taking up the item you have not inadvertently become party to.
Kobold: This item, made by the kobolds, is crafted in imitation of a draconic item. As such, the shed scales, fangs, feathers, and claws of kobolds are implemented into it. Hidden compartments for poison or other such dirty tricks are often built into the item itself.
Lizardfolk: During their long-ago heyday, the lizardfolk crafted items such as this one. Patterns of thick but intricate lines decorate it, as do scraps of hide. Obsidian or flint, bone, and wood replace worked metal, which the lizardfolk have always been trepidatious of, though inlays of gold and copper are not unlikely.
Orcish: This item of black iron looks somewhat crudely made and feels quite hefty and brutal. It is notched, and may be decorated with trophies taken from foes, whether monsters or men, that fell to its original owner.
Primal: This item was a gift from a spirit of the natural world. It appears unworked, as if it were not so much crafted as plucked whole from the environment in which the spirit lived, or perhaps even the body of the spirit itself. When you handle it, you get some inkling of what the spirit is feeling, if it still exists in the world.
Primitive Human: This item feels impossibly ancient, perhaps as though it was created by some of the first men in the earliest days of their civilization. Or perhaps it is not so old itself, but the work of cunning barbarian shamans using techniques passed down ever since those first days. Raw hides, wood, stone, bones and teeth, clay, horn, and feathers might be used in it, but never metal, and it is adorned with simple fetishes lashed to it with narrow strips of hide.
Sanctified: This item was bestowed on the world by a god. It is made of impossibly fine materials, and holy symbols of that god feature in its design in some way. It may even be a near-perfect imitation of an artifact closely associated with that god. Followers of the god who created this item feel the divine presence most keenly when they handle it.
Shadow: This item was created by those few creatures who live in the shadowy reflection of the material plane, along the roads to the next life. It seems unnaturally colorless and flat, except in areas of relative darkness, where its elaborate beauty comes into greater focus. You can just barely hear the whispers of those who have taken the longest journey when this item is near to you.
Technological: This is the artifact of a supremely-advanced civilization now forgotten, or perhaps visitors from a distant star, who have learned to harness the energies of magic to power their machines. It may look fiendishly complex, or deceptively simple, but after a moment's trial and error you figure out how to make it work. It is possible that it may not resemble a typical magic item, for instance a technological +1 sword may be a narrow tube about the length of your arm that produces a humming shaft of blue or green light when you press a button on it.
Undead: This item was suffused with necrotic energies from the moment it was crafted by the dead hand of its maker. It is cruel-looking enough even without the symbols of death and pestilence worked into it, and always feels cold and unwholesome to the senses of the living.
Yuan-Ti: The items the ancient serpent-folk created often bear serpentine motifs such as coiled spirals, fangs, or rattles, when they are not outright made in the (extremely realistic) likenesses of snakes. Their weapons almost always bear hidden compartments and channels for poison.

Friday, December 20, 2013

OSR Christmas List item #1: Treasures of the Insect Cult!

First comes the stocking of Arnold K., who asked Santa Ghoul for
I would like a list of beautiful jewelry/treasures made by insane, insect-worshipping cultists.
So, here goes nothin'.

Roll 1d12 and consult the following table:
1
Perfectly-formed chrysalis made of real gold instead of silk. A caterpillar broken out of its native chrysalis and sealed inside will turn into a butterfly with wings of pure gold
2
Deedly-bopper-like antennae of silver wire. The balls on the end are made of pure rubies
3
The Knee-fiddle, an experimental musical instrument made in imitation of the cricket. A skilled performer can dance and caper about while playing it, but currently none of them have more than mastered the basics
4
The Amulet of Hammond: A pendant of magically-treated amber: the mosquitoes inside are alive and wriggle about in it. Rumors persist that this item was stolen from the cult of the Reptile God, whose priests use it to summon dinosaurs.
5
A pair of jade double-rings, long scything scalpels jut beyond the finger of the wearer. These are used to cut the veins of sacrifices.
6
Clicking mandibles of copper inlaid with platinum. When worn across the tongue, they make normal speech impossible but facilitate speaking the languages of phraints/thri-kreen/formians/what have you
7
A cunningly-made crinoline that, when worn under the black and white robes of a priestess of the insect cult, makes her look like a gravid queen ant.
8
An ant farm-- the world's first-- made with dwarven mithril frame, gnomish glass, and sand of crushed rubies
9
A tank of pygmy ankhegs and rust monsters, each the size of human hands and fed on a diet of iron filings and expensive sausage.
10
A map to the purported burial sight of the world cicadas, horse-sized things that are said to awaken and breed for only a single day every seven thousand years.
11
Giant flowers for the cultists to crawl in, that they might know the purposeful joy of the worker bee.
12
A holy text made from the paper of a giant wasp's nest, the letters written in their venom.

Tuesday, August 6, 2013

On hidden treasure

So I'm sure that if you read this blog, you've seen Wayne's post about hiding unguarded treasures. I sort of wanted to have a chart to go with, so here's d20 places to hide treasure. These are designed to be fairly straightforward ones that can be recovered with basic searching-- crazy stuff like being dissolved in acid ala Bohr's nobel prize is cool but we're going for simple and functional here, I believe in leaving truly unique stuff up to individual information, not random charts.

d20
Location
d20
Location
1 Behind a brick or stone in the wall 11 In the base of a statue
2 Behind a mirror, painting, or tapestry 12 Inside of a hollow statue or decoration
3 Bottom of a barrel, pot, or chest full of nonvaluable objects 13 Inside of a sufficiently bulky piece of furniture
4 Buried in a refuse pile 14 Invisible, but otherwise just out of the way
5
Disguised as something else by illusions
15
Lining the bottom of a pool or fountain
6 False bottom of an empty container 16
Loose floorboard or flagstone
7
False bottom of a drawer
17 Under a (false) pillar
8 Hollowed-out book or books 18 Under the seat of a privy
9 Hollow spot above a panel of the ceiling 19 Up the chimney of a stove or fireplace
10 In a room behind a secret door 20 Up the spout of a fountain

8/15: Well, who knew? Dyson had something similar a while back. I'm surprised none of these occurred to me. Told you lot he was cleverer than me.

Sunday, July 28, 2013

A thought about magical treasures

Why is it that the only magic items you ever see around are things that are useful for adventuring? There never seems to be, for instance, any magically-animated paintings (ala Harry Potter), enchanted farm or craft tools, potions of fertility, or things like that. Maybe I should make a chart about it. In the meantime here's all the ideas I could think of int 20 minutes and I'd love to hear your suggestions if you're reading this.

  • Enchanted painting or tapestry: Figures seem to move on their own (possibly able to talk)
  • Book with living illustrations
  • Book that reads self aloud
  • Lens that reads other books around
  • Robe or dress with scintillating patterns
  • Robe or dress that changes color to match mood or environment
  • Robe or dress that seems to be lighter than air?
  • Cufflinks that fasten themselves
  • Vest that buttons itself/bodice that laces itself
  • Cloth or clothes that can't be ripped or stained
  • Potion of fertility
  • Potion of contraception
  • Potion of Sleep
  • Hallucinogenic potion
  • Hair tonic potion
  • Self-pulling plow
  • Enchanted seeds
    • Size of plant
    • Abundance of produce
    • Fast-growing
    • Don't need watered
  • Fenceposts/chicken coop of repelling predators
  • Net or fishing lure that charms aquatic creatures when cast
  • Musical instrument that can play itself
  • Musical instrument that always stays in tune
  • Musical instrument that can play in multiple keys
  • Musical instrument that creates its own accompaniment
  • Cask of Liquid Gold (endless beer)
  • Decanter of endless wine
  • Shaker of endless salt
  • Grinder of endless pepper
  • Boots of foot massaging
  • Living/dancing toys
  • Self-playing chess set
  • Self-shuffling cards
  • Self-rolling dice
  • Cheating cards
  • Cheating dice
  • Scissors/knife that never go dull
  • Tools that work by themselves
    • Hammer and tongs
    • Hammer and saw
    • Loom
    • Strand twister (rope)
    • Needle, sewing
    • Needles, knitting
    • Cauldron/pan
    • Washtub
    • Broom/mop/duster
    • Self-sweeping broom/mop/duster
    • Hairbrush/mirror/makeup brushes
    • Whetston
  • Clothesline of rapid drying
  • Vat that can cure leather/dye cloth quickly
  • Essence of flavor
  • Wallet, alarm
  • Wallet, trapped