Wednesday, April 24, 2013
Suspension of disbelief
If anyone's even out there... what typical elements of your game of choice do you have a hard time buying into?
Me, I'm a D&D girl, but... I just cannot into dungeons above a small "lair" size and population, unless they're so big as to be an environment unto themselves (like the Underdark). Those of us that have crossed paths with Mike Mornard have all heard the story of how he deflected the question of what the monsters in his dungeon eat by putting a McDonald's on the sixth level of it, but (as non-seriously as I normally take my gaming), even then I tend to fixate on how a handful of goblins are going to navigate through all the intervening hazards that presumably exist between his lair on the first level and Mickey D's on a regular basis.
Feel free to describe setting elements (from any game) that stick in your craw, or try to disabuse me of my notions, or whatever.
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It's always bothered me that, in 3.0 at least, elves had to rest for 8 hours to prepare spells each day. *sigh* A missed opportunity for an interesting racial advantage
Ideally, elves wouldn't be able to cast higher level spells, but would have fewer restrictions and be able to cast more "game breaking" ones like Haste thanks to their near-immortality
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