Showing posts with label Projects. Show all posts
Showing posts with label Projects. Show all posts

Sunday, May 25, 2014

Getting off my ass

So I need to start blogging again. Just for the sake of having something productive to do. And because, goddammit, I want readers.

Behold, the Outdoor Survival map, the first campaign setting.



Mentioned in the pages of OD&D, and for all the geography is wackadoo, it's still a pretty sexy little piece of cartography. And here it is with its hexes all conveniently numbered for us.

What could I do with this, I wonder?

Well, how about I stock it?

From here on, I'm making a commitment to create a write-up for every inhabited hex on the map, as well as scattered points of interest throughout, in the style of a Wilderlands map, or maybe Rob Conley's Blackmarsh and Points of Light-- all of them fine old-school products you should probably go and get your hands on. When it's done, maybe I'll make a PDF available with the whole thing consolidated. Expect the first couple hexes sometime during Memorial Day.

Friday, February 28, 2014

Demon Project: Type II Demons

Original post here
Type I demons here

Yay, we finally got type I filled out.

As a reminder, here's how it works: I'll post the statistics for each type of demon in turn, then we'll generate 13 names and descriptions or variant demons that use the same stats-- One from the standard D&D presentation (the specific fluff descriptions I'm using are from AD&D 2e, but the stats are from Labyrinth Lord), six original ones from me, and six more original ones from you readers. Little adjustments, particularly in terms of its special abilities, are okay, but try to keep it compatible. If you can provide an image, so much the better, but just a name and description is all I ask.

Demon, Type II
No. Enc.: 1d3 (1d6)
Alignment: Chaotic (evil)
Movement: 120' (40')
Armor Class: -2
Hit Dice: 9
Attacks: 3 (2 claws, bite)
Damage: 1d3/1d3/4d4
Save: F9
Morale: 10
Hoard Class: XIV
XP: 3,100

Type II demons are susceptible to ordinary weapons. Type II demons have the following spell-like abilities, usable at will: darkness 10' radius, detect invisibility, fear (as wand of fear), levitate, and telekinesis (300 lbs.). In addition, a type II Demon may gate (25% probability of success) another type II demon.

Some type II demons can emit a choking stench.


  1. Hezrou: Hezrou look like large, roughly humanoid toads with arms in place of forelegs. They stand upright or on all four limbs by turns. They have rows of blunt, powerful teeth; spines run the length of their back.
  2. Khaaz: Khaaz have a shrieking mandrill's head, a rattlesnake's tail, and a hulking turtle-like body. They are special servants of Demogorgon.
  3. Shopheeei: Shopheeei have fearsome pincers and huge mandibles like a stag beetle-- the only protrusions visible from a cloud of magical darkness that cannot be dispelled. Some say there is nothing but claws and mouthparts.
  4. Burakks: Burakks are polar-bearlike, with a tiger's stripes and long tail and great saber-teeth. Their bulging eyes are completely silver, with no visible pupil. When bugbears congregate in groups larger than a family, it is to summon and worship a Burakk.
  5. Isenvorgh: Isenvorgh look like huge werewolves made of molten metal. In battle they prefer to wrestle, using their liquid bodies to drown their opponents.
  6. Snarri: Snarri look like diseased ogres walking stooped over like an ape. In place of feet and hands, they have great hooves, and their teeth look like iron bear traps. They often sport mechanical implants with unpredictable effects.
  7. Lazzes: Lazzes are bloated snails, with two rhino heads and one alligator head. The rhino heads are naturally peaceful and hate violence, but have no control over their body or independence, so they weep constantly.
  8. Ghologtru: Look like skinless anthropomorphic hyenas (or gnolls) with an ever-rolling third eye in the middle of their forehead like polished marble. (Credit to Trey)
  9. Ithlixi: appear like a snarl of hair within which drooling, needle-toothed maws can occasional be seen opening and closing atop four scabrous chicken legs. They constantly emit gurgling obscenities in myriad of human tongues. (Credit to Trey)
  10. Wasmenti - vaguely humaniform, appear to be incredibly worn statues formed from jade and rusted copper. (Think Venus of Willendorf stylization, but thin and androgynous and green). Hover enigmatically. The "claw/claw/bite" is actually portions of the copper flaking off and being fired at close range into its foes. (Credit to Allandarios)
  11.  Phoaa - these demons appear always as utterly mundane little girls, dressed and accoutered as appropriate for where they are found, but most often in simple peasant garb. They are utterly unremarkable at first glance, but can be discovered by two different tell-tales: the first is that they have no navels, not even a trace of one; the second is that they can not eat any normal food, and can only subsist upon the blood of intelligent humans and demi-humans. (Credit to Jason Packer)
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Sunday, January 19, 2014

Demon Project: Type I demons

Original post here.

And so, without further ado, the first phase of the Demon Crowdsource Project. As a reminder, here's how it works: I'll post the statistics for each type of demon in turn, then we'll generate 13 names and descriptions or variant demons that use the same stats-- One from the standard D&D presentation (the specific fluff descriptions I'm using are from AD&D 2e, but the stats are from Labyrinth Lord), six original ones from me, and six more original ones from you readers. Little adjustments, particularly in terms of its special abilities, are okay, but try to keep it compatible. If you can provide an image, so much the better, but just a name and description is all I ask.

Demon, Type I
No. Enc.: 1d3 (1d6)
Alignment: Chaotic (evil)
Movement: 120' (40')
Fly: 180' (60')
Armor Class: 0
Hit Dice: 8
Attacks: 5 (2 claws, 2 rear claws, beak)
Damage: 1d4/1d4/1d8/1d8/1d6
Save: F8
Morale: 11
Hoard Class: XXI

XP: 2,060
These demons [...] are susceptible to damage from ordinary weapons. In combat they may attack with all five attacks if airborne, or 2 claws and a bite if on the ground. Type I Demons have the following spell-like abilities usable at will: darkness 10ft. radius, detect invisibility, and telekinesis (200lbs.). In addition, a Type I demon may gate (10% probability of success) a Type I demon.
(Statistics cribbed from Labyrinth Lord Advanced Edition Companion)

Some Type I demons have the ability to shed spores, or to join together and unleash a deadly wave of energy.

  1. Vrock: Vrocks look like a cross between a large human and a vulture, with strong, sinewy limbs covered with fine gray feathers; long necks and vulture heads; and wicked claws and beak.
  2. Baalzibi: Baalzibis are horrible fly-creatures, covered in sticky red skin. Their wings drone constantly even when they are on the ground. Their front four limbs end in scorpions' claws, and ovipositors along their back constantly birth foul maggots.
  3. Zhaddak: Zhaddaks are elongated, tusked humanoids whose arms bifurcate at the elbow: the upper forearms end in seven-fingered hands, while the lower ones are like bat wings. Their feet are hard, shiny hooves like those of a young deer, and sharp enough to render their kicks deadly.
  4. Ssan: Ssans are like fierce, stooped chimpanzees, with the heads and iron scales of gorgons on their chest and belly. They have twin elephant trunks, and the hair on their back constantly twitches and waves, catching the air and allowing it to fly
  5. Talsor: Talsori are radially symmetrical, like a starfish: each of its five limbs is a serpent with a wolf's head and an owl's wing. When it walks, it alternates which limb is the head, though it has two least favorites that are the feet 80% of the time. These two resent the other three heads.
  6. Guz: Guzim look like angelic men at first blush, but have teeth in place of fingernails and wasp's stingers in place of teeth. Their skin is a sickly greenish-pink, and they wear iron boots.
  7. Krorvarius: Krorvarii are like floating, tentacle-less octopi, but their heads are inflated with lightweight gases. Their sharp beaks contain four tongues of molten iron.
  8. Grue - Tall humanoid creatures with ochre-colored skin covered in rosy, undulating polyps. Their faces have no features except for two large, pink eyes without lids or pupils. Each eye is rimmed with a black crust. 
  9. A wide mouth filled with rows of razor-sharp teeth bisects their swollen bellies. 
  10. Their arms and legs are long tentacle-like protuberances tapering into pulpy cauliflower-like extremities. These are laced with a gelatinous slime that allows the Grue to climb walls and hang from ceilings.
  11. (credit to Ben Djarum)
  12. K'crov - these demons look, just like a vrock, like a gruesome mix of vulture and man, but reversed. They possess birdlike claws on their arms, clawed human feet and a human head filled with sharp teeth. Their wings look like membranes from human skins. Their bodies are featherless, and covered in coarse stubble like hair, but for the shoulders. (Reverse the damage of claws and hindclaws and diminish the damage of the mouth to 1d4) (credit to rorschachhamster)
  13. Montelupich: Montelupich are demons with ivory-white, feminine bodies that might be considered beautiful were it not for their grotesquely thin and elongated limbs. In place of arms, they have black wings like those of ravens, each feather a razor-sharp slice of obsidian. Their feet are the hands of night hags, crudely stitched on. They attack in crowds, lifting people far into the sky before dropping them to their death. (credit to my brother)
  14. The Claunge Herebanthu: Appear as enormous brazen locusts with the heads of gnashing lunatics, spluttering streams of delirious invective and dancing in furious pain.They desire to gnaw through the fabric of the multiverse to the abysms of original chaos where all may dance beyond time and space. They are winged and bladed and frantic. (credit to Tom Fitzgerald)
  15. Khal'aght: Appears as a distorted, headless woman with gray or black bird wings for arms, talons for feet, a singe large eye at the navel, and a black beak at the crotch. Tends to lure victims by mimicking the cries of distressed women and child (usually the cries of past victims). (credit to Malcadon at OD&D Discussion Boards)
  16. Vul'ku: Appears with a roughly humanoid torso, with a long-necked vulture heads, a scorpion tail with stinger, and long thin wing-like limbs ending in talons. The limbs bend backwards at the shoulders or hip, then bend forwards an the elbows or knees, and between the base of the limbs and the wrists or ankles are a set of fan-like patagium wings. It avoids frontal assaults, in favor or rear attacks form above. As it moves awkwardly on the ground, they always climb walls and ceilings, or fly around. (credit to Malcadon at OD&D Discussion Boards)

Sunday, May 19, 2013

Announcing Far Trek: The Next Iteration!

Yeah, so I was away for a while. Happens.

Anyway out of the scraps of a half-dozen other projects has arrived the next thing I'm going to try out, a supplement to Chris Fenway's excellent Far Trek, a Star Trek inspired RPG. This supplement will add on to its already robust core rules for ships and species that featured in the TOS movies, The Next Generation, Deep Space Nine, and Voyager, along with new random episode generator charts.