Showing posts with label background. Show all posts
Showing posts with label background. Show all posts

Friday, May 8, 2015

In which a background is described: The Refugee

Refugee


You've seen the worst the world has to offer and survived. You lost your home, you lost almost all your possessions, and you probably lost somebody, or a lot of somebodies, along the way, too. What stayed behind? Who will you never see again? Something took your old life away from you, and that something has made you brave, crazy, or desperate enough to turn adventurer.


Skill proficiencies: Survival, Insight


Tool proficiencies: One vehicle or artisan's tool of your choice


Language proficiencies: One of your choice


Equipment: A moth-eaten blanket given in charity, a precious reminder of the home you've lost, a small knife, five GP you've suffered to scrimp together, and the clothes on your back


Ordeal: Something happened that caused a lot of people, including you, to be displaced. Choose a disaster or tragedy, or roll on the table below to define the trouble that plagued your homeland.



  1. Plague or epidemic 
  2. Famine/drought
  3. War, invasion, or civil war
  4. Natural disaster (hurricanes, earthquakes, tsunami, etc.)
  5. Supernatural disaster (Demons or undead overran the land, magical cataclysm destroyed/sank your homeland, the tarrasque awoke and devastated the kingdom, etc.)
  6. Political crisis or genocide


Feature: Object of pity

You've long since learned to give up pride if it means having food and a warm place to sleep. Provided you don't make yourself a threat or a nuisance, you can always find enough people moved by the story of your suffering to allow you to maintain lodgings and food of a meager or poor standard for you and your companions-- and maybe even a modest or comfortable standard for a night or two-- in exchange for minor tasks (for instance, help around the home for a generous peasant family, or attending religious services for a temple or mission.) In addition, as word gets out of your terrible ordeal, strangers in a place you've been living a while may show you a certain level of sympathy.

Personality

1) I never, ever let anything go to waste.
2) I've seen and done terrible things to stay alive. I don't want to talk about them.
3) My trust comes justifiably slowly but it is built to last.
4) Experiencing lean times has made me relish the good life all the more when I can get it.
5) I have no interest in thinking too much about my former life, it's all dead and in the past now.
6) Losing everything has strengthened my religious convictions.
7) I don't want to lose anyone else, I lost too many people already.
8) I still haven't cried, but I'm not ready to smile yet either.

Ideal

1) Nihilism: Chance will have its way with all of us, better to accept it and try to adapt than try to impose order where none exists. (Chaotic)
2) Faith: Even if I can't see it, there is some greater cosmic plan and what I've been through was a necessary step (Lawful)
3) Resentment: The world has been unfair to me, why should I be fair to anyone else? (Evil)
4) Drive: I've always had to struggle and fight, and it's made me strong. (Neutral)
5) Strength: I know what it's like to have no one else to depend on, therefore I will make sure I am someone on whom others can depend. (Good)
6) Hope: I saw the worst the world could show me and I survived. It can only get better for me from here. (Any)

Bond

1) I know that the one I love is still alive out there.
2) My mother was taken from me on that day, but I hope we will see each other again.
3) When I crossed the border and I was hungry, the farmer I met slaughtered his only pig to ensure that I would get the best meal he could provide me.
4) We never met before it all happened, but escaping together made me and another survivor as close as family.
5) Exhausted and on the edge of death, I met an itinerant priest who rescued me and helped me make it across the border. One day I'll repay him for saving my life.
6) So far as I know, only one other member of my family made it out. We're all each other has now.

Flaw

1) I hold the world responsible for not doing more to save us.
2) What happened was a terrible tragedy... and I'm pretty sure we all know who were really responsible for it.
3) If you'd seen what I've seen, you'd never trust anybody either.
4) I used to be rich and powerful, maybe even a noble. I'm disgusted by myself and what I've been reduced to.
5) I may accept your charity, but I'll resent both you and myself for needing to.
6) I've turned to terrible vices to cover up my grief.

Saturday, August 23, 2014

In which a 5e Background is introduced: The Fey-Touched

FEY-TOUCHED



When you were very young, you were kidnapped and taken to the Feywild to be raised in the court of a fairy noble, and a changeling left in your place. Were you raised as a princeling? A pet? A slave? You were set free, escaped, or simply allowed to leave the nest when you grew up and have come to the material plane to seek your fortune.

Skill Proficiencies: Arcana, Persuasion

Tool Proficiencies: One gaming set or musical instrument

Languages: Sylvan.

Equipment: A set of fine clothes, a token to remember your birth family by or a small favor from your patron, and a purse containing 15GP

Feature: Fairy Courtier
You grew up among the fey, and are used to their bizarre customs, strange manners, and frequent shifts in logic. When interacting with fey, you can keep up with them as easily as you can with material plane societies.

Personality: 
1. I am only really familiar with the customs and habits of the Feywild, so I seem strange and unusual.
2. People mistake me for being highly superstitious because I take every opportunity to appease any of the Fair Folk that might live nearby.
3. I grew up around such strange beauty that I find myself somewhat blase about the world.
4. I was treated harshly as a slave of the Lords and Ladies, and am somewhat fearful and submissive.
5. I was a favored child of the fey and have a spoiled and entitled attitude.
6. I am bizarrely joyful and prone to jokes, songs, or dance.

IDEAL:
1. Stringency: I hold myself and everyone I make deals with to the exact letter of their word, as the fairies do. (Lawful)
2. Cruelty: My masters treated me as a plaything, and I will do the same if I can to others. (Evil)
3. Freedom: I escaped the Feywild, and I encourage others to escape what is holding them. (Chaotic)
4. Unpredictability: Things in my home were often strange, and I always expect the unexpected. (Chaotic)
5. Wonder: Things in the Feywild are so amazing, I wish to share that beauty with the world! (Good)
6. Curiosity: The Material Plane is so different from the Feywild, it's exciting to see what it has to offer. (Neutral)

BOND:
1. I am on the run from my wicked faerie captors.
2. My patron owes me a favor that one day I'd like to collect if I see them again.
3. I was betrothed to one of the fey before I left.
4. I won my freedom in a game-- and the loser isn't happy.
5. I bargained away something irreplaceable, like my memories of my birth family or the color of my hair.
6. My birth family weren't fooled by the changeling left in my place, and have never given up searching for me.

FLAW:
1. I am the adopted scion of a lord or lady of the Feywild. Mere mortals are beneath me.
2. I never quite seem to fit in, no matter where I go.
3. I was... altered, somehow, and not in a nondescript way. People stare.
4. Once, I had to bargain away one or more of my emotions. I no longer feel that way at all.
5. Years of toil in the hostile social environment of the Feywild has embittered me.
6. I've learned all too well to fear what magic, used in anger, can do.

Alternate Feature: Fey Patron (Credit to /u/JRutterbush at reddit)
You have the ability to contact one of the fey who raised you, from whom you may ask favors. They may be unable or unwilling to help, or require repayment in kind.