Why?
Is it that I want to have a way to mechanically differentiate two PCs of the same class?
Is it just that I was that impressed with ACKS's handling of familiars?
I kind of wish I could just let it go because it causes me more angst than I'd quite like.
We've just started a Castles & Crusades campaign and the lack of feats, proficiencies, or skills means that the only difference between my illusionist and any other is the basic attributes and what spells I pick. Everything is just a lame plain vanilla attribute check.
ReplyDeleteOh god, don't get me freaking *started* on the SIEGE Engine.
ReplyDelete'Cause sometimes it's nice to have mechanical support for something you don't want everyone to have and which isn't part of any class' niche. I don't think that's unreasonable
ReplyDeletePlease start on the siege engine. As a fan, I am interested in its faults.
ReplyDeleteJust found you and added to you to my sidebar links as i was getting plenty of hits from your link on mine
ReplyDeleteI play BX with a NWP slapped on and it works fine - i like names of some of yours ive seen
http://elfmaidsandoctopi.blogspot.com.au/p/blog-page_27.html
some links here to my proficiency stuff but still a work in progress
to me theives/rogues are the nwp experts and get the most and weirdest skill list - but priests and wizards use lots of lore type skills and i have warriors with outdoor campaign and even some craft skills
enoying your stuff